![]() It was released on February 14, 2013.īoth the main games and the spinoffs can be bought at Steam. There's a third spinoff game titled Impire (no, that is not a typo) which borrows gameplay elements from Dungeon Keeper. The second, Warlock: Master of the Arcane, is a turn-based 4X game in the style of Master of Magic, and is considered a Spiritual Successor of that game. The first one, Defenders of Ardania, is a tower defense and offense game. The campaign is significantly shorter as well, comprising a handful of linearly unlocked missions.Īpart from the main games, numerous spin-off games set in the same universe have been released. This version takes, if possible, an even more tongue-in-cheek look at the stereotypical fantasy setting than the original version did, replacing the graphics with cartoony sprites and adding a number of blatant references (your wizards can randomly be named Gandalf). Additionally, you can no longer hire gnomes, their dwelling instead providing a one-time reduction to construction time on all buildings on the map, although it still prevents you from hiring elves or dwarves and several types of heroes, such as rogues, are removed entirely. To save on memory, it cuts out and/or fuses the functions of many aspects of the original Majesty for example, you can only build temples to Agrela, Krypta, or Krolm, and they're all mutually exclusive. Paradox has since acquired the rights to the franchise, and Majesty 2 is out now.Ī version of Majesty has been recently developed for cell phones and iOS Games, by Herocraft and Paradox Interactive. ![]() A sequel, Majesty Legends, was in development, but was eventually canceled. ![]() The game plays out in a unique fashion, with a clever sense of humor and a well-developed backstory.Īn expansion pack, appropriately titled The Northern Expansion, was released in 2002 it was released with the original game in a box set called Majesty Gold. Dwarves - should it be the industrious gnomes, the stout dwarves, or the graceful and silver-tongued elves? Many temples are also mutually exclusive, so the player must choose their religious affiliations carefully. Only one non-human species can be brought to the city, due to Elves vs. ![]() Uniquely, Majesty does not allow the player to command their heroes directly - heroes will act intelligently based on their artificial intelligence, shopping and going hunting on their own time, but they can be enticed to act by placing bounties on specific enemies.Īlthough the player can cast a few unique spells, the bulk of the gameplay is based at the grand strategic level, where the player must make important strategic decisions. The last three all allow the player to hire heroes, the bulk of the game's units. From here, they can send out peasants to construct new buildings, including guardhouses for the Redshirt Army, shops, and guilds, temples, and enclaves for other races. Gameplay starts with the player in control of their palace. The player is cast as the Sovereign of Ardania, a deliberately stereotypical fantasy kingdom, and is given complete control over construction, taxation, research, and the hiring of heroes to defend the realm. The game can probably best be described as a city-building Sim with Real-Time Strategy and RPG Elements, but that doesn't quite encompass the extent of the gameplay. Released by Cyberlore in 2000, Majesty: The Fantasy Kingdom Sim portrays a typical fantasy RPG world from a slightly different angle. Taking up the throne of Ardania, it is your duty as Sovereign to forge alliances with the other races, placate the gods, hire heroes to defend your kingdom, and send them on quests to drive back the Always Chaotic Evil monsters that threaten Ardania's borders. You have inherited the crown of the kingdom of Ardania, a Medieval European Fantasy kingdom with a surplus of heroes but a desperate need of an inspired leader to lead them to victory.
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